Creating a real singleton class in Delphi
by Lasse Vegsfther Karlsen, Systems Developer for
Cintra Software Engineering
| Errata |
1. |
Implementation of TSingleton.NewInstance had the first test switched, the one that checked if the Instance variable was assigned or not. -- Fixed 11-08-2000 - Thanks to the people that emailed me about this -- |
|
2. |
Overzealous fix for the first errata, the NewInstance method should now work as stated. -- Fixed 11.08.2000 -- |
A singleton is a class that supports the creation of just one object. It's
like your computer -- there's just one keyboard. So if you were writing
Delphi code that simulated your computer, you would want just one object
instance to deal with keyboard read, write, and control activities.
Articles about singleton classes are rare but there are a few on the
Internet. I've seen some in magazines too. But none of these articles
include sample code to create a real singleton class.
By "real" I mean that the class itself enforces the one-instance
requirement, instead of leaving that task to the programmer. All of the
articles I have seen so far have required the programmer to use the class in
a special way to enforce the singleton pattern.
In this article you will see how to create a proper singleton class that
includes logic to enforce the one-instance rule.
Note: The conventional approach, in which the one-instance rule is
maintained explicitly by the programmer, is not without merit. Real
singleton classes like the one I present here effectively hide the details
and awareness of the singleton pattern from the programmer. The programmer
is relieved of the task of enforcing the pattern -- that's good -- but the
programmer may also be unaware of the special nature of the class, which is
bad. If you don't know that the class is a singleton class then all sorts of
errors can crop up. You have been warned!
Writing the code
Our goal is to write a class that can be used like this:
procedure Test;
var
s1, s2 : TSingleton;
begin
s1 := TSingleton.Create;
s2 := TSingleton.Create;
// Do something with s1 and s2 here
s2.Free;
s1.Free;
end;
(I've left out the try...finally blocks and other safeguards for
simplicity's sake.)
The goal is to make the TSingleton class behave
in such a way that both s1 and s2 refer to the same object. Here's what we
have to do:
- Instantiate the object the first time Create is called
(when s1 is created above)
- Ensure that when another Create is executed (s2 above), the existing
object is reused instead of another one created
- Avoid destroying the object when it's not the last reference that
is destroyed (when s2 is freed)
- Destroy the instance when the last reference is destroyed (when
s1 is freed above)
Is there a way to override the creation and destruction of a new object in
Delphi? There sure is. In the TObject class (the mother of all
objects {pun intended}), there are two methods we can use:
class function NewInstance: TObject; virtual;
procedure FreeInstance; virtual;
NewInstance is responsible for allocating memory
to hold a new instance of the class, and FreeInstance is
responsible for freeing that memory when the class is through with it.
These methods control what happens when the object is created and when the
object is destroyed. If we overwrite this code,
we can alter the default behavior to work the say a singleton class
requires. Nothing to it.
Tracking instances is a little trickier. We must:
- Keep track of each existing instance of our class
- Keep track of how many references there are to this instance
- Create a new object only when no instance exists
- Destroy the object when the last reference is removed
To keep track of an existing instance, we will use a global variable.
Actually, the
variable will ultimately be declared inside the Implementation part of
a unit so it won't be a true global variable. But the scope must be
sufficient to track all the Create and Free calls. We'll call the variable
Instance so we know what it refers to.
As for keeping track of how many references exist, we need another
variable. We can it inside the class or make it a sort-of global like Instance. I'll opt for the latter
way but do what you feel is best. I'll name this variable
Ref_Count.
We now have two variables:
var
Instance : TSingleton = nil;
Ref_Count : Integer = 0;
I initialize the variables so that initially they don't
contain any garbage. I know that the compiler does this automatically,
so this is just a readability issue.
We'll need to declare the TSingleton class above the variable block,
and if you take a look at the example files that you can download at the
end of this article you'll see that I've put the declaration in the
interface part of the unit so that it's visible outside of it.
Here's the declaration of the TSingleton class:
type
TSingleton = class
public
class function NewInstance: TObject; override;
procedure FreeInstance; override;
class function RefCount: Integer;
end;
I added the RefCount function so that we can see that it actually works,
and it's often handy to be able to read how many references to the object
exist. It's not required, however, so you don't
have to add it to your singleton classes if you don't
need it.
Ok, now for the implementation of the three methods:
procedure TSingleton.FreeInstance;
begin
Dec( Ref_Count );
if ( Ref_Count = 0 ) then
begin
Instance := nil;
// Destroy private variables here
inherited FreeInstance;
end;
end;
class function TSingleton.NewInstance: TObject;
begin
if ( not Assigned( Instance ) ) then
begin
Instance := inherited NewInstance;
// Initialize private variables here, like this:
// TSingleton(Result).Variable := Value;
end;
Result := Instance
Inc( Ref_Count );
end;
class function TSingleton.RefCount: Integer;
begin
Result := Ref_Count;
end;
And that's it!
When you call TSingleton's constructor, a call is placed to the NewInstance method
declared in TObject. This method allocates memory to hold the new
object and returns it to the constructor. The constructor uses
that memory and eventually returns a pointer to the memory to the code
that called the constructor. This pointer is usually stored in a variable
while the object is in use.
I have overridden the NewInstance method so it will allocate the memory
only if no instance of the class exists. If there is an existing instance,
the function simply
returns that instance to the constructor so it will be reused.
If we call the constructor three times, an object is created only the first
time. The other two calls simply reuse the first object. The reference count
variable let us know that we have three references to the single instance.
When the program calls the destructor, a call to
FreeInstance is placed to free the memory allocated in the
constructor. This method, too, is overridden so that the object is destroyed
only when the last reference is removed.
If you intend to use a singleton in a multithreaded program, treat the
object as you would any variable you share between threads. Because
that's just what you do: share it between the threads. So you
must take special care when changing data.
Simplicity itself
As you can see, creating a singleton class doesn't require much effort, just
the right knowledge and a few lines of code. My code works fine in Delphi 5.
The technique will probably work fine with older versions of Delphi, but I
haven't tested it so I don't make any guarantees.
Before I give you the file to play with, let me give you a few words
of warning.
- Don't descend from a singleton class. The reason for that is that
there is only one instance and reference count variable. If you derive
two classes from TSingleton, only one object will be created. The other
class will reuse that object, which will be an instance of a different
class.
Don't go down that road!
- You can't make singleton components for the simple reason of
ownership. A component is owned by a form and
one component can't be owned by several other components.
- Remember that the constructor and destructor get called for each
new reference as they are created and destroyed. Don't initialize
private variables in the constructor and don't free them in the
destructor. Instead, build that code into the
NewInstance
and the FreeInstance methods, as shown in the
comments.
- The order of adjusting Ref_Count in the two methods in conjunction
with the rest of the code in those two methods is critical. It has to do with proper
creation and destruction when something goes wrong. If your initialization
code raises an exception, the order of doing things like shown above
will make sure that the class is destroyed properly. Alter this code
at your peril!
The file that you can download is just a copy of the unit that declares the
singleton class described in this article.
Link to file: CodeCentral entry 15083.
I'm sure you can find a few places where a singleton class comes in handy
and now you have the tools to create your own! If you want to get in touch with me, my email is
lasse@cintra.no.
Happy programming!